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Henrique G. Braghini
Henrique G. Braghini
3D Artist | Game Developer
Indaiatuba, Brazil

Summary

Graduated in Game Design at Anhembi Morumbi University, I currently work as a 3D Generalist, in order to carry out all stages of a complete 3D Workflow.

Skills

Game DesignGame Development3D3D ModelingHigh-poly ModelingLow-poly ModelingHard Surface ModelingProp ModelingWeapon ModelingVehicle ModelingCharacter ModelingCreature ModelingRigging3D AnimationCharacter AnimationFacial Rigging & AnimationRenderingPhysically Based Rendering

Software proficiency

Unity
Unity
Visual Studio
Visual Studio
Maya
Maya
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Lightroom
Lightroom
Premiere
Premiere

Productions

    • Video Game
      Uprising: Beyond the Border
    • Year
      2025
    • Role
      3D Character Artist
    • Company
      Placeholder Games

Experience

  • Junior 3D Artist at Electric Monkeys Game Studio
    São Paulo, Brazil
    May 2022 - Present

  • Graphic Designer Intern at Phytus Farma
    Indaiatuba, SP, Brazil
    July 2019 - September 2019

    Internship as a Graphic Designer with the main responsibility for Design and creation of graphic pieces - physical or digital.